Hi, Happy new year!
New Update: I completed the geometry for the costume and blade and start to play whit this new materials that Alessandro show to me: I go slowly, it's a complete new stuff for me and, for example, I spend a full day just to understand how manage reflection. This is the status of the model for now. I need to work more on the materials, start to play whit the hair and put the model on pose... maybe for the end of 2020 I will be ready! Sigh...
Hi, I had just a moment this weekend to work to some polys. I try a fast SSS skin material and a new set of light. Thanks to Alessandro Baldasseroni suggestion, I start to explore a new direction, that before I newer take seriously. Thanks Ale.
Alessandro website is http://www.eklettica.com/, take a look!
Monday, November 23, 2009
I made an update on this... I just put all part I did time ago together. head and Hair are temporarily. Ok, is look like I model only girl, but there are a lot of old model that I like to complete and almost of this are girls, monsters girls and robot girls... sigh!
Update (December 10th) _ I go little bit ahead whit the model, and now I'm pretty close to complete the suit: I play whit ZBrush for the face (I use Lucy Liu for reference, I like try to model an asian girl) and I was curious to see it whit some temporary texture (the hair are stolen from Dagger). I hope soon to start to work to the hair , the big challenge for this model and start to thinking about the render.
Sunday, November 15, 2009
Saturday, November 7, 2009
Monday, November 2, 2009
I don't like this old model to much, but yesterday I looking for something that I can use for practicing whit texture and I start to work on it. Time ago I prepared the scene ( the image whit the rock and the fish) and probably I will put this model in these environment. Comment and suggestion are welcome
Monday, October 5, 2009
Update: I complete the model whit Dagger, and after a fast pass on Photoshop this is the result.
Is incredible... I start to finish my models! Dagger is around 6000 polys (the hair are very heavy) whit 1k texture. Comments and suggestion are welcome
Ok... this is an hard time for me, but last weekend i try to relaxing doing a model. Is Work In Progress, I need to complete the Dagger Character. I made this like a game asset, little bit heavy ( 7500 poly!), but I like to have a smooth cape. Comments and suggestion are welcome
Saturday, August 22, 2009
Today I have few free hours and I played with an old Doomsday model for made a desktop. The format is 1280x1024, and the superman model was done by Bastian Hoppe.
Lately at work I "concepting" a lot, and I want to use the experience done in Photoshop for recreate the texture. Suggestion and comment are welcome.
UpDate: thanks a some suggestion I changed the image and is much better. Thanks!!!
Friday, July 24, 2009
Thursday, July 23, 2009
Saturday, June 6, 2009
Wednesday, May 6, 2009
Hi, I start another model in my free time... is just for exercise: I feel me little bit to rusty, and I need to play little bit with the polygons. Soon ( ???) some update
Update 1 - I start to model the arms. Is crazy to do this only by polygons, but is just for fun and exercise.
Update 2 - Is hard to find time, but I be able to put some polygons together, and I almost complete the legs.
Update 3 - I made a lot of mistake about the body topology, I hope to correct them when I will model the torso costume.