
Monday, December 6, 2010
Tuesday, October 19, 2010
Tuesday, June 1, 2010
Friday, April 2, 2010

I need to update my PC to 64 Bit if i like to complete the Whitchblade model: the hair are to heavy for just 32 Bit. For now I'm pretty busy whit the work and I don't have a lot of time for the upgrade. For have something to do since the upgrade ( one hour a night... no more!) I take out one old model and made some change: A ZBrush pass, material, textures and see what come out. No hair this time.
Wednesday, February 10, 2010
Monday, December 21, 2009

New Update: I completed the geometry for the costume and blade and start to play whit this new materials that Alessandro show to me: I go slowly, it's a complete new stuff for me and, for example, I spend a full day just to understand how manage reflection. This is the status of the model for now. I need to work more on the materials, start to play whit the hair and put the model on pose... maybe for the end of 2020 I will be ready! Sigh...
Hi, I had just a moment this weekend to work to some polys. I try a fast SSS skin material and a new set of light. Thanks to Alessandro Baldasseroni suggestion, I start to explore a new direction, that before I newer take seriously. Thanks Ale.
Alessandro website is http://www.eklettica.com/, take a look!
Monday, November 23, 2009

I made an update on this... I just put all part I did time ago together. head and Hair are temporarily. Ok, is look like I model only girl, but there are a lot of old model that I like to complete and almost of this are girls, monsters girls and robot girls... sigh!
Update (December 10th) _ I go little bit ahead whit the model, and now I'm pretty close to complete the suit: I play whit ZBrush for the face (I use Lucy Liu for reference, I like try to model an asian girl) and I was curious to see it whit some temporary texture (the hair are stolen from Dagger). I hope soon to start to work to the hair , the big challenge for this model and start to thinking about the render.
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